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author | marynate <mary.w.nate@gmail.com> | 2014-05-13 13:24:26 +0800 |
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committer | marynate <mary.w.nate@gmail.com> | 2014-05-13 13:25:24 +0800 |
commit | 7eb86f2fbc8e75f76473dd6a0869611cf5c0cfb6 (patch) | |
tree | 203fbed40cd9a4875127c309e7240f4dbbb5d012 /scene/3d/visual_instance.cpp | |
parent | 45a509282e912d85c46b40974a2deb926be5be42 (diff) | |
download | redot-engine-7eb86f2fbc8e75f76473dd6a0869611cf5c0cfb6.tar.gz |
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r-- | scene/3d/visual_instance.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 9419996187..96f16ab8c8 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -65,10 +65,12 @@ void VisualInstance::_notification(int p_what) { VisualServer::get_singleton()->instance_set_room(instance,room->get_instance()); } - // CHECK SKELETON + // CHECK SKELETON => moving skeleton attaching logic to MeshInstance + /* Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL; if (skeleton) VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() ); + */ VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() ); |