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authorRémi Verschelde <rverschelde@gmail.com>2022-12-23 09:47:24 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-23 09:47:24 +0100
commit1cab6c91e97b6371247afaf4de016ef6b83efcb0 (patch)
tree819f6ab8ebf5b1d323202475074574d4edfbfa2b /scene/3d/visual_instance_3d.h
parentae4c025da9598f3d9efbda8008d4ac7fb5b3ba63 (diff)
parent6f4f38db07c901a8b7dc74ad871af98030336031 (diff)
downloadredot-engine-1cab6c91e97b6371247afaf4de016ef6b83efcb0.tar.gz
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Added options for sorting transparent objects (port of PR #63040)
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r--scene/3d/visual_instance_3d.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index c741ef710d..2d107f61d2 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -39,6 +39,8 @@ class VisualInstance3D : public Node3D {
RID base;
RID instance;
uint32_t layers = 1;
+ float sorting_offset = 0.0;
+ bool sorting_use_aabb_center = true;
protected:
void _update_visibility();
@@ -67,6 +69,12 @@ public:
void set_layer_mask_value(int p_layer_number, bool p_enable);
bool get_layer_mask_value(int p_layer_number) const;
+ void set_sorting_offset(float p_offset);
+ float get_sorting_offset() const;
+
+ void set_sorting_use_aabb_center(bool p_enabled);
+ bool is_sorting_use_aabb_center() const;
+
VisualInstance3D();
~VisualInstance3D();
};