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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-23 09:47:24 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-23 09:47:24 +0100 |
commit | 1cab6c91e97b6371247afaf4de016ef6b83efcb0 (patch) | |
tree | 819f6ab8ebf5b1d323202475074574d4edfbfa2b /scene/3d/visual_instance_3d.h | |
parent | ae4c025da9598f3d9efbda8008d4ac7fb5b3ba63 (diff) | |
parent | 6f4f38db07c901a8b7dc74ad871af98030336031 (diff) | |
download | redot-engine-1cab6c91e97b6371247afaf4de016ef6b83efcb0.tar.gz |
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Added options for sorting transparent objects (port of PR #63040)
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r-- | scene/3d/visual_instance_3d.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index c741ef710d..2d107f61d2 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -39,6 +39,8 @@ class VisualInstance3D : public Node3D { RID base; RID instance; uint32_t layers = 1; + float sorting_offset = 0.0; + bool sorting_use_aabb_center = true; protected: void _update_visibility(); @@ -67,6 +69,12 @@ public: void set_layer_mask_value(int p_layer_number, bool p_enable); bool get_layer_mask_value(int p_layer_number) const; + void set_sorting_offset(float p_offset); + float get_sorting_offset() const; + + void set_sorting_use_aabb_center(bool p_enabled); + bool is_sorting_use_aabb_center() const; + VisualInstance3D(); ~VisualInstance3D(); }; |