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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-10 12:56:01 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-10 13:12:16 +0200 |
commit | e956e80c1fa1cc8aefcb1533e5acf5cf3c8ffdd9 (patch) | |
tree | 8f162f9162ca0dfa35841a9c734a0529764cb458 /scene/3d | |
parent | 03b13e0c695bb63043c3ca8665083bae1960aca4 (diff) | |
download | redot-engine-e956e80c1fa1cc8aefcb1533e5acf5cf3c8ffdd9.tar.gz |
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/gpu_particles_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 9 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/voxelizer.cpp | 45 |
5 files changed, 44 insertions, 22 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 4c25f55f0b..414dc6f97b 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1004,7 +1004,8 @@ void CPUParticles3D::_particles_process(float p_delta) { //scale by scale float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]); - if (base_scale < 0.000001) base_scale = 0.000001; + if (base_scale < 0.000001) + base_scale = 0.000001; p.transform.basis.scale(Vector3(1, 1, 1) * base_scale); @@ -1253,7 +1254,8 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ { \ Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ - if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \ + if (ctex.is_valid()) \ + set_param_curve(m_param, ctex->get_curve()); \ } \ set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param)); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 7744c477cb..01886a730f 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -257,7 +257,8 @@ String GPUParticles3D::get_configuration_warning() const { StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr()); anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES); } - if (anim_material_found) break; + if (anim_material_found) + break; } } diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 0449ab15b7..e672ed9a54 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -306,9 +306,12 @@ String NavigationAgent3D::get_configuration_warning() const { void NavigationAgent3D::update_navigation() { - if (agent_parent == nullptr) return; - if (navigation == nullptr) return; - if (update_frame_id == Engine::get_singleton()->get_physics_frames()) return; + if (agent_parent == nullptr) + return; + if (navigation == nullptr) + return; + if (update_frame_id == Engine::get_singleton()->get_physics_frames()) + return; update_frame_id = Engine::get_singleton()->get_physics_frames(); diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 3991efc7c0..280bab5d45 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1346,7 +1346,8 @@ Vector3 KinematicCollision3D::get_remainder() const { return collision.remainder; } Object *KinematicCollision3D::get_local_shape() const { - if (!owner) return nullptr; + if (!owner) + return nullptr; uint32_t ownerid = owner->shape_find_owner(collision.local_shape); return owner->shape_owner_get_owner(ownerid); } diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index f30c58be55..a2d305f3cb 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -36,10 +36,14 @@ #define FINDMINMAX(x0, x1, x2, min, max) \ min = max = x0; \ - if (x1 < min) min = x1; \ - if (x1 > max) max = x1; \ - if (x2 < min) min = x2; \ - if (x2 > max) max = x2; + if (x1 < min) \ + min = x1; \ + if (x1 > max) \ + max = x1; \ + if (x2 < min) \ + min = x2; \ + if (x2 > max) \ + max = x2; static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { int q; @@ -53,8 +57,10 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { vmax[q] = -maxbox[q]; } } - if (normal.dot(vmin) + d > 0.0f) return false; - if (normal.dot(vmax) + d >= 0.0f) return true; + if (normal.dot(vmin) + d > 0.0f) + return false; + if (normal.dot(vmax) + d >= 0.0f) + return true; return false; } @@ -71,7 +77,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { max = p0; \ } \ rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \ - if (min > rad || max < -rad) return false; + if (min > rad || max < -rad) \ + return false; #define AXISTEST_X2(a, b, fa, fb) \ p0 = a * v0.y - b * v0.z; \ @@ -84,7 +91,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { max = p0; \ } \ rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \ - if (min > rad || max < -rad) return false; + if (min > rad || max < -rad) \ + return false; /*======================== Y-tests ========================*/ #define AXISTEST_Y02(a, b, fa, fb) \ @@ -98,7 +106,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { max = p0; \ } \ rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ - if (min > rad || max < -rad) return false; + if (min > rad || max < -rad) \ + return false; #define AXISTEST_Y1(a, b, fa, fb) \ p0 = -a * v0.x + b * v0.z; \ @@ -111,7 +120,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { max = p0; \ } \ rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ - if (min > rad || max < -rad) return false; + if (min > rad || max < -rad) \ + return false; /*======================== Z-tests ========================*/ @@ -126,7 +136,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { max = p2; \ } \ rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \ - if (min > rad || max < -rad) return false; + if (min > rad || max < -rad) \ + return false; #define AXISTEST_Z0(a, b, fa, fb) \ p0 = a * v0.x - b * v0.y; \ @@ -139,7 +150,8 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { max = p0; \ } \ rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \ - if (min > rad || max < -rad) return false; + if (min > rad || max < -rad) \ + return false; static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) { @@ -197,15 +209,18 @@ static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalf /* test in X-direction */ FINDMINMAX(v0.x, v1.x, v2.x, min, max); - if (min > boxhalfsize.x || max < -boxhalfsize.x) return false; + if (min > boxhalfsize.x || max < -boxhalfsize.x) + return false; /* test in Y-direction */ FINDMINMAX(v0.y, v1.y, v2.y, min, max); - if (min > boxhalfsize.y || max < -boxhalfsize.y) return false; + if (min > boxhalfsize.y || max < -boxhalfsize.y) + return false; /* test in Z-direction */ FINDMINMAX(v0.z, v1.z, v2.z, min, max); - if (min > boxhalfsize.z || max < -boxhalfsize.z) return false; + if (min > boxhalfsize.z || max < -boxhalfsize.z) + return false; /* Bullet 2: */ /* test if the box intersects the plane of the triangle */ |