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authorreduz <reduzio@gmail.com>2020-10-15 12:29:59 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-10-18 12:28:44 +0200
commitee06a70ea6ac51aa451d55c92b807346458822d7 (patch)
tree94ea8f231fa2590e37a84fe8cefe93965e8328fc /scene/3d
parent5b6a22e275ef8d8e2ad3b1e8074af4b30c076c27 (diff)
downloadredot-engine-ee06a70ea6ac51aa451d55c92b807346458822d7.tar.gz
Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/gi_probe.cpp1
-rw-r--r--scene/3d/physics_body_3d.cpp3
-rw-r--r--scene/3d/soft_body_3d.cpp2
3 files changed, 2 insertions, 4 deletions
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index ab30d2fec5..fd592012f8 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -32,7 +32,6 @@
#include "core/os/os.h"
-#include "core/method_bind_ext.gen.inc"
#include "mesh_instance_3d.h"
#include "voxelizer.h"
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index aae81c6a34..579088b835 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -30,11 +30,10 @@
#include "physics_body_3d.h"
+#include "core/class_db.h"
#include "core/core_string_names.h"
#include "core/engine.h"
#include "core/list.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/object.h"
#include "core/rid.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 018a2a7a39..3b5c328e43 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -30,8 +30,8 @@
#include "soft_body_3d.h"
+#include "core/class_db.h"
#include "core/list.h"
-#include "core/object.h"
#include "core/os/os.h"
#include "core/rid.h"
#include "scene/3d/collision_object_3d.h"