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author | reduz <reduzio@gmail.com> | 2021-02-11 14:18:45 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-11 15:44:28 -0300 |
commit | f8d03b98e7eeeb726af4f653f1fde8b063cbad14 (patch) | |
tree | 69b180a08d668e49aceca16ff9067c70da00f0ea /scene/animation/animation_blend_tree.cpp | |
parent | e5bb89cdd5e92fa6fdeff78aad08bf0cbfbcc692 (diff) | |
download | redot-engine-f8d03b98e7eeeb726af4f653f1fde8b063cbad14.tar.gz |
Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index fb16f95379..79a1dc1ac0 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -1121,6 +1121,13 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } +void AnimationNodeBlendTree::reset_state() { + graph_offset = Vector2(); + nodes.clear(); + emit_changed(); + emit_signal("tree_changed"); +} + void AnimationNodeBlendTree::_tree_changed() { emit_signal("tree_changed"); } |