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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/animation/animation_cache.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/animation/animation_cache.h')
-rw-r--r--scene/animation/animation_cache.h29
1 files changed, 17 insertions, 12 deletions
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index 75e004c811..1668c62519 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -29,12 +29,12 @@
#ifndef ANIMATION_CACHE_H
#define ANIMATION_CACHE_H
-#include "scene/resources/animation.h"
#include "scene/3d/skeleton.h"
+#include "scene/resources/animation.h"
class AnimationCache : public Object {
- GDCLASS(AnimationCache,Object);
+ GDCLASS(AnimationCache, Object);
struct Path {
@@ -47,10 +47,17 @@ class AnimationCache : public Object {
int bone_idx;
StringName property;
bool valid;
- Path() { object=NULL; skeleton=NULL; node=NULL; bone_idx=-1; valid=false; spatial=NULL; }
+ Path() {
+ object = NULL;
+ skeleton = NULL;
+ node = NULL;
+ bone_idx = -1;
+ valid = false;
+ spatial = NULL;
+ }
};
- Set<Node*> connected_nodes;
+ Set<Node *> connected_nodes;
Vector<Path> path_cache;
Node *root;
@@ -65,19 +72,17 @@ class AnimationCache : public Object {
void _animation_changed();
protected:
-
static void _bind_methods();
public:
+ void set_track_transform(int p_idx, const Transform &p_transform);
+ void set_track_value(int p_idx, const Variant &p_value);
+ void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- void set_track_transform(int p_idx,const Transform& p_transform);
- void set_track_value(int p_idx,const Variant& p_value);
- void call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
-
- void set_all(float p_time, float p_delta=0);
+ void set_all(float p_time, float p_delta = 0);
- void set_animation(const Ref<Animation>& p_animation);
- void set_root(Node* p_root);
+ void set_animation(const Ref<Animation> &p_animation);
+ void set_root(Node *p_root);
AnimationCache();
};