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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/animation/animation_cache.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/animation/animation_cache.h')
-rw-r--r-- | scene/animation/animation_cache.h | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index 75e004c811..1668c62519 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -29,12 +29,12 @@ #ifndef ANIMATION_CACHE_H #define ANIMATION_CACHE_H -#include "scene/resources/animation.h" #include "scene/3d/skeleton.h" +#include "scene/resources/animation.h" class AnimationCache : public Object { - GDCLASS(AnimationCache,Object); + GDCLASS(AnimationCache, Object); struct Path { @@ -47,10 +47,17 @@ class AnimationCache : public Object { int bone_idx; StringName property; bool valid; - Path() { object=NULL; skeleton=NULL; node=NULL; bone_idx=-1; valid=false; spatial=NULL; } + Path() { + object = NULL; + skeleton = NULL; + node = NULL; + bone_idx = -1; + valid = false; + spatial = NULL; + } }; - Set<Node*> connected_nodes; + Set<Node *> connected_nodes; Vector<Path> path_cache; Node *root; @@ -65,19 +72,17 @@ class AnimationCache : public Object { void _animation_changed(); protected: - static void _bind_methods(); public: + void set_track_transform(int p_idx, const Transform &p_transform); + void set_track_value(int p_idx, const Variant &p_value); + void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); - void set_track_transform(int p_idx,const Transform& p_transform); - void set_track_value(int p_idx,const Variant& p_value); - void call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error); - - void set_all(float p_time, float p_delta=0); + void set_all(float p_time, float p_delta = 0); - void set_animation(const Ref<Animation>& p_animation); - void set_root(Node* p_root); + void set_animation(const Ref<Animation> &p_animation); + void set_root(Node *p_root); AnimationCache(); }; |