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path: root/scene/animation/animation_cache.h
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* Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz2021-10-121-84/+0
* Disable Skeleton3D when compiling without 3DAaron Franke2021-06-041-2/+4
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-17/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-4/+4
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-3/+3
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-12/+17
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+85