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| author | Juan Linietsky <reduzio@gmail.com> | 2019-09-18 19:46:32 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2019-09-18 19:46:32 -0300 |
| commit | d81ddaf33ecddab1c83bc964b0bee4328b7f7b06 (patch) | |
| tree | d3e07a31f67b0a5aa48e084e6f11899f7480348c /scene/animation/animation_player.cpp | |
| parent | 2861fd9552c242ef7a98f63312f253e6534c5b34 (diff) | |
| download | redot-engine-d81ddaf33ecddab1c83bc964b0bee4328b7f7b06.tar.gz | |
Added skin support and simplified APIs to override bone position.
Diffstat (limited to 'scene/animation/animation_player.cpp')
| -rw-r--r-- | scene/animation/animation_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 051f832882..728c23fbaa 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -256,7 +256,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { Skeleton *sk = Object::cast_to<Skeleton>(child); bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); - if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) { + if (bone_idx == -1) { continue; } |
