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authorJuan Linietsky <reduzio@gmail.com>2020-03-26 18:49:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 14:54:04 +0100
commiteaae4b6408361eb34363adcb22a08046f43147f4 (patch)
tree4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/animation/root_motion_view.h
parent9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff)
downloadredot-engine-eaae4b6408361eb34363adcb22a08046f43147f4.tar.gz
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/animation/root_motion_view.h')
-rw-r--r--scene/animation/root_motion_view.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 42950dde42..c8a755a854 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -31,10 +31,10 @@
#ifndef ROOT_MOTION_VIEW_H
#define ROOT_MOTION_VIEW_H
-#include "scene/3d/visual_instance.h"
+#include "scene/3d/visual_instance_3d.h"
-class RootMotionView : public VisualInstance {
- GDCLASS(RootMotionView, VisualInstance);
+class RootMotionView : public VisualInstance3D {
+ GDCLASS(RootMotionView, VisualInstance3D);
public:
RID immediate;