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path: root/scene/animation/root_motion_view.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Some work on double supportAaron Franke2021-08-091-2/+2
* Deprecate ImmediateGeometryreduz2021-06-301-2/+4
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-6/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-3/+3
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
* -Fixes to OBJ importer, option to disable optimizationJuan Linietsky2018-06-301-0/+4
* -Add root motion support in AnimationTree.Juan Linietsky2018-06-261-0/+43