summaryrefslogtreecommitdiffstats
path: root/scene/debugger/scene_debugger.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-02-13 11:25:24 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-02-13 11:25:24 +0100
commitdfe226b93346c208787728eceecc2c64d81a9553 (patch)
tree30dbcfc95889efab0642405491c3d2213dfde37f /scene/debugger/scene_debugger.cpp
parentfbe8a1dfa27c8aadba7c5beae0255c1aa75ed992 (diff)
parent67e38709fd1147149c6fcb032c774c5642b172fc (diff)
downloadredot-engine-dfe226b93346c208787728eceecc2c64d81a9553.tar.gz
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
Diffstat (limited to 'scene/debugger/scene_debugger.cpp')
-rw-r--r--scene/debugger/scene_debugger.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index d539f45d31..19e5693736 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -72,11 +72,6 @@ void SceneDebugger::deinitialize() {
}
}
-#ifdef MINGW_ENABLED
-#undef near
-#undef far
-#endif
-
#ifdef DEBUG_ENABLED
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
SceneTree *scene_tree = SceneTree::get_singleton();
@@ -124,12 +119,12 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
Transform3D transform = p_args[0];
bool is_perspective = p_args[1];
float size_or_fov = p_args[2];
- float near = p_args[3];
- float far = p_args[4];
+ float depth_near = p_args[3];
+ float depth_far = p_args[4];
if (is_perspective) {
- scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, near, far);
+ scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, depth_near, depth_far);
} else {
- scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, near, far);
+ scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
}
scene_tree->get_root()->set_camera_3d_override_transform(transform);
#endif // _3D_DISABLED