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path: root/scene/debugger/scene_debugger.cpp
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* Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-7/+40
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| * Merge pull request #98777 from AThousandShips/debug_no_3d_fixThaddeus Crews2024-11-101-0/+2
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| | * Add missing checks for non-3D builds in scene debuggerA Thousand Ships2024-11-021-0/+2
| * | Merge pull request #98891 from Faless/debugger/game_view_settingsThaddeus Crews2024-11-101-4/+24
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| | * | [Debugger] Add configuration to the GameView debugger pluginFabio Alessandrelli2024-11-071-3/+12
| | * | [Debugger] Move quit shortcut configuration to the SceneDebuggerFabio Alessandrelli2024-11-071-1/+12
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| * / Reload cached resources in runtime on file reimportMichael Alexsander2024-11-051-3/+14
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* | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-79/+1113
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| * Add "Game" editor for better runtime debuggingMichael Alexsander2024-10-301-79/+1113
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6dSpartan3222024-10-181-1/+15
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| * Fixed Remote Nodes missing custom iconsBogdan Inculet2024-10-151-1/+15
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Reduce and prevent unnecessary random-access to `List`A Thousand Ships2024-05-041-4/+4
* Avoid unqualified-id "near" and "far" in Node3DEditor/ViewportSilc Lizard (Tokage) Renew2024-02-131-9/+4
* Merge pull request #86659 from MajorMcDoom/live-debug-local-transformRémi Verschelde2024-02-121-0/+54
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| * Changed various editor transform operations to be committed in local instead ...Zi Ye2024-01-051-0/+54
* | Replace error checks against `size` with `is_empty`A Thousand Ships2024-02-091-5/+5
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* Use mingw-std-threads in MinGW buildsPedro J. Estébanez2023-11-181-0/+5
* Display multiplayer authority ID in remote debuggerSaracen2023-10-221-0/+6
* Fix arg count checks in SceneDebuggerkleonc2023-07-191-4/+4
* Use NULL instead of COND checks when appropriateNinni Pipping2023-06-101-1/+1
* Refresh filesystem when saving remote branchkobewi2023-03-241-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix unexpected editor dependencykobewi2022-12-061-0/+4
* Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-rootRémi Verschelde2022-12-051-1/+23
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| * Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`Micky2022-09-171-1/+23
* | Merge pull request #68709 from MewPurPur/instance-begone-part3Rémi Verschelde2022-11-161-1/+1
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| * | Remove more instances of 'instance' being used as a verbVolTer2022-11-161-1/+1
* | | [MP] Move engine and editor profilers to a plugin.Fabio Alessandrelli2022-11-141-77/+0
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* | Add buttons in Remote Scene TreeMicky2022-10-201-8/+34
* | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg2022-10-071-3/+3
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* Swap arguments of ResourceSaver.save()kobewi2022-07-291-1/+1
* Remake resource thread safety and APIreduz2022-06-221-2/+2
* Add a new HashSet templatereduz2022-05-201-31/+34
* Use range iterators for RBSet in most casesAaron Record2022-05-191-15/+15
* Replace most uses of Map by HashMapreduz2022-05-161-49/+49
* Rename profiler "Idle Time" to "Process Time"Hugo Locurcio2022-05-051-1/+1
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-6/+6
* Remove VARIANT_ARG* macrosreduz2022-03-091-7/+26
* [Debugger] Move most profilers to ServersDebugger.Fabio Alessandrelli2022-02-061-6/+97
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* Merge pull request #48717 from Faless/debugger/4.x_custom_res_fixRémi Verschelde2021-11-291-1/+1
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| * Fix display of programmatically created value in remote inspectorFabio Alessandrelli2021-05-141-1/+1
* | Use range iterators for `Map`Lightning_A2021-09-301-8/+8
* | Fix camera override not workingrequizm2021-08-211-1/+1
* | Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke2021-08-131-2/+2
* | Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke2021-08-101-4/+4
* | Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-2/+2