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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-13 15:24:39 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-13 15:24:39 +0200 |
commit | 2ffb6096584fc8a91e7b00da98f18c78ad040505 (patch) | |
tree | 85f6ba49bed141199a79bb3da7327a1a08bb80c2 /scene/gui/base_button.cpp | |
parent | 17db8be33cc61ff61d06ea94edaa98cbac14ae98 (diff) | |
parent | b322b3d649ba586dd111ae62b91ded4cb49d9fdf (diff) | |
download | redot-engine-2ffb6096584fc8a91e7b00da98f18c78ad040505.tar.gz |
Merge pull request #66337 from EricEzaM/sprite-frames
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index d5eaa4f7a5..552345e4fe 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -60,7 +60,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> mouse_button = p_event; - bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo(); + bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo(); bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE; if (button_masked || ui_accept) { |