diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:47:24 +0100 |
---|---|---|
committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:50:02 +0100 |
commit | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (patch) | |
tree | a3c28058efb7a80faed23bff683fe0931859ed52 /scene/gui/button_array.cpp | |
parent | bf64df4427836a4e7a5060ee11d75eea6da79b14 (diff) | |
download | redot-engine-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.gz |
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer
This is a step towards fixing #56
Diffstat (limited to 'scene/gui/button_array.cpp')
-rw-r--r-- | scene/gui/button_array.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/scene/gui/button_array.cpp b/scene/gui/button_array.cpp index 557b128ac4..c05b787bf5 100644 --- a/scene/gui/button_array.cpp +++ b/scene/gui/button_array.cpp @@ -527,24 +527,24 @@ void ButtonArray::get_translatable_strings(List<String> *p_strings) const { void ButtonArray::_bind_methods() { - ClassDB::bind_method(_MD("add_button","text","tooltip"),&ButtonArray::add_button,DEFVAL("")); - ClassDB::bind_method(_MD("add_icon_button","icon:Texture","text","tooltip"),&ButtonArray::add_icon_button,DEFVAL(""),DEFVAL("")); - ClassDB::bind_method(_MD("set_button_text","button_idx","text"),&ButtonArray::set_button_text); - ClassDB::bind_method(_MD("set_button_tooltip","button_idx","text"),&ButtonArray::set_button_tooltip); - ClassDB::bind_method(_MD("set_button_icon","button_idx","icon:Texture"),&ButtonArray::set_button_icon); - ClassDB::bind_method(_MD("get_button_text","button_idx"),&ButtonArray::get_button_text); - ClassDB::bind_method(_MD("get_button_tooltip","button_idx"),&ButtonArray::get_button_tooltip); - ClassDB::bind_method(_MD("get_button_icon:Texture","button_idx"),&ButtonArray::get_button_icon); - ClassDB::bind_method(_MD("get_button_count"),&ButtonArray::get_button_count); - ClassDB::bind_method(_MD("set_flat","enabled"),&ButtonArray::set_flat); - ClassDB::bind_method(_MD("is_flat"),&ButtonArray::is_flat); - ClassDB::bind_method(_MD("get_selected"),&ButtonArray::get_selected); - ClassDB::bind_method(_MD("get_hovered"),&ButtonArray::get_hovered); - ClassDB::bind_method(_MD("set_selected","button_idx"),&ButtonArray::set_selected); - ClassDB::bind_method(_MD("erase_button","button_idx"),&ButtonArray::erase_button); - ClassDB::bind_method(_MD("clear"),&ButtonArray::clear); - - ClassDB::bind_method(_MD("_gui_input"),&ButtonArray::_gui_input); + ClassDB::bind_method(D_METHOD("add_button","text","tooltip"),&ButtonArray::add_button,DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_icon_button","icon:Texture","text","tooltip"),&ButtonArray::add_icon_button,DEFVAL(""),DEFVAL("")); + ClassDB::bind_method(D_METHOD("set_button_text","button_idx","text"),&ButtonArray::set_button_text); + ClassDB::bind_method(D_METHOD("set_button_tooltip","button_idx","text"),&ButtonArray::set_button_tooltip); + ClassDB::bind_method(D_METHOD("set_button_icon","button_idx","icon:Texture"),&ButtonArray::set_button_icon); + ClassDB::bind_method(D_METHOD("get_button_text","button_idx"),&ButtonArray::get_button_text); + ClassDB::bind_method(D_METHOD("get_button_tooltip","button_idx"),&ButtonArray::get_button_tooltip); + ClassDB::bind_method(D_METHOD("get_button_icon:Texture","button_idx"),&ButtonArray::get_button_icon); + ClassDB::bind_method(D_METHOD("get_button_count"),&ButtonArray::get_button_count); + ClassDB::bind_method(D_METHOD("set_flat","enabled"),&ButtonArray::set_flat); + ClassDB::bind_method(D_METHOD("is_flat"),&ButtonArray::is_flat); + ClassDB::bind_method(D_METHOD("get_selected"),&ButtonArray::get_selected); + ClassDB::bind_method(D_METHOD("get_hovered"),&ButtonArray::get_hovered); + ClassDB::bind_method(D_METHOD("set_selected","button_idx"),&ButtonArray::set_selected); + ClassDB::bind_method(D_METHOD("erase_button","button_idx"),&ButtonArray::erase_button); + ClassDB::bind_method(D_METHOD("clear"),&ButtonArray::clear); + + ClassDB::bind_method(D_METHOD("_gui_input"),&ButtonArray::_gui_input); BIND_CONSTANT( ALIGN_BEGIN ); BIND_CONSTANT( ALIGN_CENTER ); |