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path: root/scene/gui/button_array.cpp
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* get rid of button arrayJuan Linietsky2017-06-141-546/+0
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-11/+15
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-252/+220
* Translate ButtonArray textvolzhs2017-02-181-5/+9
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-18/+18
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-18/+18
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Flat button support in ButtonArray. Fixes #7153Zher Huei Lee2016-11-191-2/+18
* Added support for tooltips in ButtonArray. Fixes #6597Zher Huei Lee2016-10-141-5/+41
* Fixes for ButtonArrayZher Huei Lee2016-10-121-2/+12
* Classref: Document Button and ButtonArrayRémi Verschelde2016-04-281-12/+15
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+504