summaryrefslogtreecommitdiffstats
path: root/scene/gui/button_array.cpp
Commit message (Collapse)AuthorAgeFilesLines
* get rid of button arrayJuan Linietsky2017-06-141-546/+0
|
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
|
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-11/+15
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-252/+220
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Translate ButtonArray textvolzhs2017-02-181-5/+9
|
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-18/+18
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | This saves typing and is a step towards fixing #56
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-18/+18
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Flat button support in ButtonArray. Fixes #7153Zher Huei Lee2016-11-191-2/+18
|
* Added support for tooltips in ButtonArray. Fixes #6597Zher Huei Lee2016-10-141-5/+41
|
* Fixes for ButtonArrayZher Huei Lee2016-10-121-2/+12
| | | | | Fixed hover sometimes not resetting when mouse leaves widget. Fixed text position not taking into account stylebox's content margins.
* Classref: Document Button and ButtonArrayRémi Verschelde2016-04-281-12/+15
| | | | | Also bind relevant constants and define some object types and better argument names for the docs.
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-4/+4
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+504