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authorJuan Linietsky <reduzio@gmail.com>2017-01-08 16:28:12 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-08 16:28:12 -0300
commit920947f297ff3b8d959d15c8e15e7a28dcbdb08f (patch)
tree160ca184a2d8ec1a43238d25e10ef198bdd6b5c8 /scene/gui/dialogs.cpp
parent0a59c3c3a6a8c13a5c82d59d9587fca31f900604 (diff)
downloadredot-engine-920947f297ff3b8d959d15c8e15e7a28dcbdb08f.tar.gz
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
Diffstat (limited to 'scene/gui/dialogs.cpp')
-rw-r--r--scene/gui/dialogs.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 5bc52a0c4c..9e8a3f7bd6 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -47,7 +47,7 @@ bool WindowDialog::has_point(const Point2& p_point) const {
}
-void WindowDialog::_input_event(const InputEvent& p_event) {
+void WindowDialog::_gui_input(const InputEvent& p_event) {
if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT) {
@@ -141,7 +141,7 @@ TextureButton *WindowDialog::get_close_button() {
void WindowDialog::_bind_methods() {
- ClassDB::bind_method( _MD("_input_event"),&WindowDialog::_input_event);
+ ClassDB::bind_method( _MD("_gui_input"),&WindowDialog::_gui_input);
ClassDB::bind_method( _MD("set_title","title"),&WindowDialog::set_title);
ClassDB::bind_method( _MD("get_title"),&WindowDialog::get_title);
ClassDB::bind_method( _MD("_closed"),&WindowDialog::_closed);