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authorJuan Linietsky <reduzio@gmail.com>2017-05-20 12:38:03 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-05-20 17:05:38 -0300
commit5b3709d3096df737b8bb2344446be818b0389bfe (patch)
tree649a0989b1494f3c4687d59e503310f4e6bbeb40 /scene/gui/graph_edit.h
parent93f9a83062dbe74474a4a7928758c5cf5588238e (diff)
downloadredot-engine-5b3709d3096df737b8bb2344446be818b0389bfe.tar.gz
Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
Diffstat (limited to 'scene/gui/graph_edit.h')
-rw-r--r--scene/gui/graph_edit.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index ff3867a059..22d053d312 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -119,11 +119,11 @@ private:
void _update_scroll();
void _scroll_moved(double);
- void _gui_input(const InputEvent &p_ev);
+ void _gui_input(const Ref<InputEvent> &p_ev);
Control *connections_layer;
GraphEditFilter *top_layer;
- void _top_layer_input(const InputEvent &p_ev);
+ void _top_layer_input(const Ref<InputEvent> &p_ev);
void _top_layer_draw();
void _connections_layer_draw();
void _update_scroll_offset();