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| author | Rémi Verschelde <remi@verschelde.fr> | 2016-01-18 16:21:27 +0100 |
|---|---|---|
| committer | Rémi Verschelde <remi@verschelde.fr> | 2016-01-18 16:21:27 +0100 |
| commit | 765ffc983edc72291156656319054e890fce004d (patch) | |
| tree | 30c637d26f714eca139be9cfe2859b7553582d78 /scene/gui/graph_edit.h | |
| parent | 1469508174aa62ad4a0a0b83c83383ff498a304b (diff) | |
| parent | ded1acc33eab3c50720a286afc852ea14eb0272e (diff) | |
| download | redot-engine-765ffc983edc72291156656319054e890fce004d.tar.gz | |
Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenter
New shader nodes are now created under (more or less) the cursor.
Diffstat (limited to 'scene/gui/graph_edit.h')
| -rw-r--r-- | scene/gui/graph_edit.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 44f5a369c2..5e339e4e7e 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -101,6 +101,8 @@ public: void set_right_disconnects(bool p_enable); bool is_right_disconnects_enabled() const; + + Vector2 get_scroll_ofs() const; GraphEdit(); |
