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authorRémi Verschelde <remi@verschelde.fr>2016-01-18 16:21:27 +0100
committerRémi Verschelde <remi@verschelde.fr>2016-01-18 16:21:27 +0100
commit765ffc983edc72291156656319054e890fce004d (patch)
tree30c637d26f714eca139be9cfe2859b7553582d78 /scene/gui/graph_edit.h
parent1469508174aa62ad4a0a0b83c83383ff498a304b (diff)
parentded1acc33eab3c50720a286afc852ea14eb0272e (diff)
downloadredot-engine-765ffc983edc72291156656319054e890fce004d.tar.gz
Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenter
New shader nodes are now created under (more or less) the cursor.
Diffstat (limited to 'scene/gui/graph_edit.h')
-rw-r--r--scene/gui/graph_edit.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 44f5a369c2..5e339e4e7e 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -101,6 +101,8 @@ public:
void set_right_disconnects(bool p_enable);
bool is_right_disconnects_enabled() const;
+
+ Vector2 get_scroll_ofs() const;
GraphEdit();