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authorJuan Linietsky <reduzio@gmail.com>2015-01-08 00:41:34 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-08 00:41:34 -0300
commit78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e (patch)
tree634848f2464ff7f8699e9f7a7ebff608bf78b338 /scene/gui/graph_edit.h
parent3f1dd9c57ff684e1d2441da43c6da8a19b507973 (diff)
downloadredot-engine-78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e.tar.gz
Fixes to GraphEdit:
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
Diffstat (limited to 'scene/gui/graph_edit.h')
-rw-r--r--scene/gui/graph_edit.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 1df2776cef..0a9da73ab6 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -69,6 +69,8 @@ private:
void _top_layer_draw();
void _update_scroll_offset();
+ Array _get_connection_list() const;
+
friend class GraphEditFilter;
bool _filter_input(const Point2& p_point);
protected:
@@ -85,7 +87,8 @@ public:
void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
void clear_connections();
- void get_connection_list(List<Connection> *r_connections);
+ GraphEditFilter *get_top_layer() const { return top_layer; }
+ void get_connection_list(List<Connection> *r_connections) const;
void set_right_disconnects(bool p_enable);
bool is_right_disconnects_enabled() const;