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| author | Juan Linietsky <reduzio@gmail.com> | 2015-01-08 00:41:34 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-08 00:41:34 -0300 |
| commit | 78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e (patch) | |
| tree | 634848f2464ff7f8699e9f7a7ebff608bf78b338 /scene/gui/graph_edit.h | |
| parent | 3f1dd9c57ff684e1d2441da43c6da8a19b507973 (diff) | |
| download | redot-engine-78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e.tar.gz | |
Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
Diffstat (limited to 'scene/gui/graph_edit.h')
| -rw-r--r-- | scene/gui/graph_edit.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 1df2776cef..0a9da73ab6 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -69,6 +69,8 @@ private: void _top_layer_draw(); void _update_scroll_offset(); + Array _get_connection_list() const; + friend class GraphEditFilter; bool _filter_input(const Point2& p_point); protected: @@ -85,7 +87,8 @@ public: void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port); void clear_connections(); - void get_connection_list(List<Connection> *r_connections); + GraphEditFilter *get_top_layer() const { return top_layer; } + void get_connection_list(List<Connection> *r_connections) const; void set_right_disconnects(bool p_enable); bool is_right_disconnects_enabled() const; |
