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authorRémi Verschelde <rverschelde@gmail.com>2024-05-29 11:20:04 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-29 11:20:04 +0200
commitb60471f3c0ea219680e3e929a2940a8b9e6be18b (patch)
tree06515f5548cfd9792280cd483611c68d77cd6e78 /scene/gui/graph_edit.h
parent9bb858c8037629619457709979ae49ddecb710fc (diff)
parent28a2fa496f8830627a8678919a063cd15785d6c4 (diff)
downloadredot-engine-b60471f3c0ea219680e3e929a2940a8b9e6be18b.tar.gz
Merge pull request #92463 from Daylily-Zeleen/daylily-zeleen/fix_graph_edit_minimap_connection_line
[GraphEdit] Convert to minimap line after getting connection line.
Diffstat (limited to 'scene/gui/graph_edit.h')
-rw-r--r--scene/gui/graph_edit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index eeda9ae200..20c98c462c 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -328,7 +328,7 @@ private:
void _top_connection_layer_input(const Ref<InputEvent> &p_ev);
float _get_shader_line_width();
- void _draw_minimap_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color);
+ void _draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color);
void _invalidate_connection_line_cache();
void _update_top_connection_layer();
void _update_connections();