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| author | Juan Linietsky <reduzio@gmail.com> | 2018-08-20 13:38:18 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2018-08-20 13:39:16 -0300 |
| commit | c7e4527a88b90062e1d5fdea50c1b85cea3c8c6c (patch) | |
| tree | ee365bb27589b1e3646cee42fa1594038a25bfe9 /scene/gui/graph_edit.h | |
| parent | 1b66b08fdb3adc838810ce79823c70ac391c8a21 (diff) | |
| download | redot-engine-c7e4527a88b90062e1d5fdea50c1b85cea3c8c6c.tar.gz | |
Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
Diffstat (limited to 'scene/gui/graph_edit.h')
| -rw-r--r-- | scene/gui/graph_edit.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 64ba18681e..31a449eb59 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -131,7 +131,7 @@ private: GraphEditFilter *top_layer; void _top_layer_input(const Ref<InputEvent> &p_ev); - Rect2 create_hot_zone(const Vector2 &pos); + bool is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos); void _top_layer_draw(); void _connections_layer_draw(); @@ -172,6 +172,8 @@ private: void _snap_toggled(); void _snap_value_changed(double); + bool _check_clickable_control(Control *p_control, const Vector2 &pos); + protected: static void _bind_methods(); virtual void add_child_notify(Node *p_child); |
