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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/gui/option_button.h | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/gui/option_button.h')
-rw-r--r-- | scene/gui/option_button.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 04bd28fe28..9658e1fea8 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -57,17 +57,17 @@ protected: static void _bind_methods(); public: - void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1); + void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1); void add_item(const String &p_label, int p_id = -1); void set_item_text(int p_idx, const String &p_text); - void set_item_icon(int p_idx, const Ref<Texture> &p_icon); + void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon); void set_item_id(int p_idx, int p_id); void set_item_metadata(int p_idx, const Variant &p_metadata); void set_item_disabled(int p_idx, bool p_disabled); String get_item_text(int p_idx) const; - Ref<Texture> get_item_icon(int p_idx) const; + Ref<Texture2D> get_item_icon(int p_idx) const; int get_item_id(int p_idx) const; int get_item_index(int p_id) const; Variant get_item_metadata(int p_idx) const; |