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path: root/scene/gui/option_button.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Automatically use property count in PropertyListHelperkobewi2024-05-251-1/+1
* Add PropertyListHelper in all simple caseskobewi2024-04-111-2/+9
* Tweak property order in the inspector for OptionButtonRatamacue91122024-02-171-0/+2
* Register theme properties with ThemeDBYuri Sizov2023-09-111-1/+2
* Add shortcut handling to OptionButtonMounir Tohami2023-08-031-0/+4
* Update size or size cache when toggling `expand_icon` in `Button`Rindbee2023-05-171-1/+1
* OptionButton: allow reselection of selected itemkilojool2023-01-251-0/+4
* Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky2023-01-091-2/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Improve MenuButton and OptionButtonEricEzaM2022-10-031-0/+1
* Add a lifecycle method for manual theme item caching to ControlYuri Sizov2022-09-011-0/+18
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Add fit_to_longest_item to OptionButtonkobewi2022-08-021-0/+7
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Implement Animation Librariesreduz2022-04-111-1/+5
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Hide text and icon properties in OptionButtonkobewi2022-03-191-0/+1
* Add item tooltip access to OptionButtonHaoyu Qiu2022-03-171-0/+2
* Add optional constructor arguments to more Control nodesHugo Locurcio2022-03-041-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Implement property array for OptionButtonkobewi2021-12-211-3/+4
* Make some enhancements to the POT generationMichael Alexsander2021-09-021-0/+4
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-3/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+1
* Change "ID" to lowercase "id"Aaron Franke2019-05-091-3/+3
* Fixes differences between docs and item_selected and item_focused signals in ...azagaya2019-02-111-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add item_focused signal to OptionButtonFabio Alessandrelli2018-02-231-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Added "get_popup" method for OptionButton and minor changes.Michael Alexsander Silva Dias2017-12-251-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-14/+12
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-9/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+95