diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:47:24 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-02-13 12:50:02 +0100 |
commit | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (patch) | |
tree | a3c28058efb7a80faed23bff683fe0931859ed52 /scene/gui/texture_button.cpp | |
parent | bf64df4427836a4e7a5060ee11d75eea6da79b14 (diff) | |
download | redot-engine-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.gz |
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer
This is a step towards fixing #56
Diffstat (limited to 'scene/gui/texture_button.cpp')
-rw-r--r-- | scene/gui/texture_button.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index af7d70e565..ada1021a9d 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -181,23 +181,23 @@ void TextureButton::_notification(int p_what) { void TextureButton::_bind_methods() { - ClassDB::bind_method(_MD("set_normal_texture","texture:Texture"),&TextureButton::set_normal_texture); - ClassDB::bind_method(_MD("set_pressed_texture","texture:Texture"),&TextureButton::set_pressed_texture); - ClassDB::bind_method(_MD("set_hover_texture","texture:Texture"),&TextureButton::set_hover_texture); - ClassDB::bind_method(_MD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture); - ClassDB::bind_method(_MD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture); - ClassDB::bind_method(_MD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask); - ClassDB::bind_method(_MD("set_expand","p_expand"),&TextureButton::set_expand); - ClassDB::bind_method(_MD("set_stretch_mode","p_mode"),&TextureButton::set_stretch_mode); - - ClassDB::bind_method(_MD("get_normal_texture:Texture"),&TextureButton::get_normal_texture); - ClassDB::bind_method(_MD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture); - ClassDB::bind_method(_MD("get_hover_texture:Texture"),&TextureButton::get_hover_texture); - ClassDB::bind_method(_MD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture); - ClassDB::bind_method(_MD("get_focused_texture:Texture"),&TextureButton::get_focused_texture); - ClassDB::bind_method(_MD("get_click_mask:BitMap"),&TextureButton::get_click_mask); - ClassDB::bind_method(_MD("get_expand"),&TextureButton::get_expand); - ClassDB::bind_method(_MD("get_stretch_mode"),&TextureButton::get_stretch_mode); + ClassDB::bind_method(D_METHOD("set_normal_texture","texture:Texture"),&TextureButton::set_normal_texture); + ClassDB::bind_method(D_METHOD("set_pressed_texture","texture:Texture"),&TextureButton::set_pressed_texture); + ClassDB::bind_method(D_METHOD("set_hover_texture","texture:Texture"),&TextureButton::set_hover_texture); + ClassDB::bind_method(D_METHOD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture); + ClassDB::bind_method(D_METHOD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture); + ClassDB::bind_method(D_METHOD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask); + ClassDB::bind_method(D_METHOD("set_expand","p_expand"),&TextureButton::set_expand); + ClassDB::bind_method(D_METHOD("set_stretch_mode","p_mode"),&TextureButton::set_stretch_mode); + + ClassDB::bind_method(D_METHOD("get_normal_texture:Texture"),&TextureButton::get_normal_texture); + ClassDB::bind_method(D_METHOD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture); + ClassDB::bind_method(D_METHOD("get_hover_texture:Texture"),&TextureButton::get_hover_texture); + ClassDB::bind_method(D_METHOD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture); + ClassDB::bind_method(D_METHOD("get_focused_texture:Texture"),&TextureButton::get_focused_texture); + ClassDB::bind_method(D_METHOD("get_click_mask:BitMap"),&TextureButton::get_click_mask); + ClassDB::bind_method(D_METHOD("get_expand"),&TextureButton::get_expand); + ClassDB::bind_method(D_METHOD("get_stretch_mode"),&TextureButton::get_stretch_mode); ADD_GROUP("Textures","texture_"); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"texture_normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), "set_normal_texture", "get_normal_texture"); |