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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/main/canvas_layer.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/main/canvas_layer.h')
-rw-r--r-- | scene/main/canvas_layer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 2e3c917205..ea05fd7e1f 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -36,7 +36,7 @@ class Viewport; class CanvasLayer : public Node { - OBJ_TYPE( CanvasLayer, Node ); + GDCLASS( CanvasLayer, Node ); bool locrotscale_dirty; Vector2 ofs; |