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path: root/scene/main/canvas_layer.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Remove NOTIFICATION_MOVED_IN_PARENTJuan Linietsky2023-04-061-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Include the following-viewport-transform into CanvasLayer transformsMarkus Sauermann2022-12-181-0/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-1/+1
* Added show and hide methods and updated doc API.Wagner Scholl Lemos2022-02-151-0/+2
* Add visibility to CanvasLayerkobewi2022-02-051-0/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Fix editor suffixes and degrees conversionreduz2021-06-301-3/+0
* Hide more options of disabled propertiesMichael Alexsander2021-03-031-4/+1
* Hide extra options from various nodes if they're not enabledMichael Alexsander2021-03-021-0/+4
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-9/+9
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky2019-04-051-0/+10
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde2018-08-231-1/+0
* Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez2018-08-211-0/+1
* Removed strange custom world2d in CanvasLayer, been there since always and no...Juan Linietsky2018-04-071-3/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Unify degree members and propertiesletheed2017-11-101-2/+2
* Remove deprecated rotation methodsletheed2017-11-101-4/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-9/+6
* Type renames:Juan Linietsky2017-01-111-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-0/+5
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-191-3/+3
* Added a few functions to make 2D split screen easier.Juan Linietsky2016-09-141-0/+8
* Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-061-2/+5
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+88