index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
main
/
canvas_layer.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Remove NOTIFICATION_MOVED_IN_PARENT
Juan Linietsky
2023-04-06
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Include the following-viewport-transform into CanvasLayer transforms
Markus Sauermann
2022-12-18
1
-0
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Added show and hide methods and updated doc API.
Wagner Scholl Lemos
2022-02-15
1
-0
/
+2
*
Add visibility to CanvasLayer
kobewi
2022-02-05
1
-0
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+0
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-3
/
+0
*
Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-4
/
+1
*
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
/
+4
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-9
/
+9
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-05
1
-0
/
+10
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Revert "Take CanvasLayer transform into account for 2D physics"
Rémi Verschelde
2018-08-23
1
-1
/
+0
*
Take CanvasLayer transform into account for 2D physics
Pedro J. Estébanez
2018-08-21
1
-0
/
+1
*
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
1
-3
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Unify degree members and properties
letheed
2017-11-10
1
-2
/
+2
*
Remove deprecated rotation methods
letheed
2017-11-10
1
-4
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-9
/
+6
*
Type renames:
Juan Linietsky
2017-01-11
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-0
/
+5
|
\
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+5
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-19
1
-3
/
+3
*
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-14
1
-0
/
+8
*
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-06
1
-2
/
+5
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+88