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authorJuan Linietsky <reduzio@gmail.com>2017-01-07 18:25:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/main/scene_main_loop.cpp
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
downloadredot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r--scene/main/scene_main_loop.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index af6d6b18db..a6ef136b84 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -831,11 +831,11 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() {
1,3,5,
};
- DVector<int> indices;
+ PoolVector<int> indices;
for(int i=0;i<8*3;i++)
indices.push_back(diamond_faces[i]);
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
for(int i=0;i<6;i++)
vertices.push_back(diamond[i]*0.1);