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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:25:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-07 18:26:38 -0300 |
commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/main/scene_main_loop.cpp | |
parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
download | redot-engine-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz |
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r-- | scene/main/scene_main_loop.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index af6d6b18db..a6ef136b84 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -831,11 +831,11 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() { 1,3,5, }; - DVector<int> indices; + PoolVector<int> indices; for(int i=0;i<8*3;i++) indices.push_back(diamond_faces[i]); - DVector<Vector3> vertices; + PoolVector<Vector3> vertices; for(int i=0;i<6;i++) vertices.push_back(diamond[i]*0.1); |