| Commit message (Expand) | Author | Age | Files | Lines |
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -2427/+0 |
* | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -2/+2 |
* | -Added .hdr format support | Juan Linietsky | 2017-05-28 | 1 | -1/+59 |
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -15/+19 |
* | Fix auto_accept_quit option to work | volzhs | 2017-04-25 | 1 | -2/+2 |
* | -Fixed crash with splash screen on windows | Juan Linietsky | 2017-04-09 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools | Rémi Verschelde | 2017-04-07 | 1 | -4/+9 |
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| * | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez | 2017-04-07 | 1 | -4/+9 |
* | | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -15/+15 |
* | | Add the option to check if input was handled | Saggi Mizrahi | 2017-03-31 | 1 | -0/+5 |
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* | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -772/+645 |
* | Added a SceneTree.has_network_peer, closes #7922 | Karol Walasek | 2017-03-04 | 1 | -0/+5 |
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
* | SceneTreeTimer: Ability to set pause mode | Andreas Haas | 2017-02-15 | 1 | -3/+17 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -44/+44 |
* | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -1/+1 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -10/+11 |
* | Renamed call_group to call_group_flags, made call_group without flags the def... | Juan Linietsky | 2017-01-14 | 1 | -20/+72 |
* | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
* | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky | 2017-01-11 | 1 | -0/+15 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
* | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -0/+2 |
* | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky | 2017-01-09 | 1 | -0/+3 |
* | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
* | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -9/+9 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -46/+46 |
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -29/+64 |
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| * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+5 |
| * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -0/+7 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+1 |
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -15/+37 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -17/+18 |
* | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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* | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky | 2016-09-07 | 1 | -6/+2 |
* | -High Level protocol optimization (should be smaller) | Juan Linietsky | 2016-08-22 | 1 | -67/+166 |
* | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | 2016-08-19 | 1 | -3/+3 |
* | Many fixes to networking, demo should work now | Juan Linietsky | 2016-08-19 | 1 | -2/+12 |
* | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -19/+97 |
* | Added high level networked multiplayer to Godot. | Juan Linietsky | 2016-08-14 | 1 | -0/+328 |
* | Added an easy API to yield to a specific time by doing: | Juan Linietsky | 2016-08-06 | 1 | -0/+53 |
* | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -7/+10 |
* | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+10 |
* | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+1 |
* | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+1 |
* | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -2/+2 |
* | -Moved all the "root" input handling for GUI from individual Controls to View... | Juan Linietsky | 2016-01-16 | 1 | -1/+2 |
* | Fix is_node_being_edited() when not building tools | Rémi Verschelde | 2016-01-05 | 1 | -0/+4 |