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path: root/scene/main/scene_main_loop.cpp
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* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-2427/+0
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+2
* -Added .hdr format supportJuan Linietsky2017-05-281-1/+59
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-15/+19
* Fix auto_accept_quit option to workvolzhs2017-04-251-2/+2
* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde2017-04-071-4/+9
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| * Optimize-out some debug and/or non-tools methodsPedro J. Estébanez2017-04-071-4/+9
* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-15/+15
* | Add the option to check if input was handledSaggi Mizrahi2017-03-311-0/+5
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-772/+645
* Added a SceneTree.has_network_peer, closes #7922Karol Walasek2017-03-041-0/+5
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* SceneTreeTimer: Ability to set pause modeAndreas Haas2017-02-151-3/+17
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-44/+44
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-10/+11
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-141-20/+72
* Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky2017-01-131-2/+2
* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-111-0/+15
* Type renames:Juan Linietsky2017-01-111-1/+1
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-0/+2
* -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-091-0/+3
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-9/+9
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-46/+46
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-29/+64
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| * WIP particle systemJuan Linietsky2017-01-011-0/+5
| * working reflection probes!!Juan Linietsky2016-11-191-0/+7
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-15/+37
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-17/+18
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky2016-09-071-6/+2
* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-221-67/+166
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-3/+3
* Many fixes to networking, demo should work nowJuan Linietsky2016-08-191-2/+12
* Brand new networked multiplayerJuan Linietsky2016-08-191-19/+97
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-0/+328
* Added an easy API to yield to a specific time by doing:Juan Linietsky2016-08-061-0/+53
* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-7/+10
* Changed import workflowJuan Linietsky2016-05-271-0/+10
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* -Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky2016-01-161-1/+2
* Fix is_node_being_edited() when not building toolsRémi Verschelde2016-01-051-0/+4