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authorJuan Linietsky <reduzio@gmail.com>2017-01-10 18:02:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-10 18:04:33 -0300
commitf3f4a11cfb9767e1d691aec431dd2f1a87a31977 (patch)
tree7918ff8c7b366df911374c93d5077d27d788f9c3 /scene/main/scene_main_loop.cpp
parent6eeb994a7bbd3cb1500c42af8f3ac1227f323ce4 (diff)
downloadredot-engine-f3f4a11cfb9767e1d691aec431dd2f1a87a31977.tar.gz
- _ready() callback only happens once now, if you want to receive it again, use request_ready()
- C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r--scene/main/scene_main_loop.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 7ea7e49020..5cb60d25d9 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -523,6 +523,7 @@ bool SceneTree::iteration(float p_time) {
emit_signal("fixed_frame");
+ _notify_group_pause("fixed_process_internal",Node::NOTIFICATION_INTERNAL_FIXED_PROCESS);
_notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
_flush_ugc();
_flush_transform_notifications();
@@ -554,6 +555,7 @@ bool SceneTree::idle(float p_time){
_flush_transform_notifications();
+ _notify_group_pause("idle_process_internal",Node::NOTIFICATION_INTERNAL_PROCESS);
_notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS);
Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );