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authorJuan Linietsky <reduzio@gmail.com>2019-08-18 19:40:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:59:25 +0100
commit449df8f688080c02bfbbfafc45421875b77deb1b (patch)
treeac9818b892c5d85fdcf4e4e89e383bc4dc46b7f8 /scene/main/scene_tree.cpp
parent7fa978517077333fba215e17181e1600d485fa43 (diff)
downloadredot-engine-449df8f688080c02bfbbfafc45421875b77deb1b.tar.gz
Base 3D engine done, still untested, though.
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 15d21859ea..67a39a6b22 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -2081,12 +2081,6 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
- GLOBAL_DEF("rendering/quality/depth/hdr", true);
- GLOBAL_DEF("rendering/quality/depth/hdr.mobile", false);
-
- bool hdr = GLOBAL_GET("rendering/quality/depth/hdr");
- root->set_hdr(hdr);
-
VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
{ //load default fallback environment