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author | Juan Linietsky <reduzio@gmail.com> | 2019-08-18 19:40:52 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:59:25 +0100 |
commit | 449df8f688080c02bfbbfafc45421875b77deb1b (patch) | |
tree | ac9818b892c5d85fdcf4e4e89e383bc4dc46b7f8 /scene/main/scene_tree.cpp | |
parent | 7fa978517077333fba215e17181e1600d485fa43 (diff) | |
download | redot-engine-449df8f688080c02bfbbfafc45421875b77deb1b.tar.gz |
Base 3D engine done, still untested, though.
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r-- | scene/main/scene_tree.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 15d21859ea..67a39a6b22 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -2081,12 +2081,6 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x")); root->set_msaa(Viewport::MSAA(msaa_mode)); - GLOBAL_DEF("rendering/quality/depth/hdr", true); - GLOBAL_DEF("rendering/quality/depth/hdr.mobile", false); - - bool hdr = GLOBAL_GET("rendering/quality/depth/hdr"); - root->set_hdr(hdr); - VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv); { //load default fallback environment |