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authorsmix8 <52464204+smix8@users.noreply.github.com>2023-02-21 03:45:45 +0100
committersmix8 <52464204+smix8@users.noreply.github.com>2023-04-10 15:30:22 +0200
commit4b0dee080e5eba37dd43346c6c02bb7dce2b39e7 (patch)
tree0624b8233d9186afdfe1f3742c8f6109c937789d /scene/main/scene_tree.cpp
parentc151d3231f8e5d207f64055c60c70967dd5351b5 (diff)
downloadredot-engine-4b0dee080e5eba37dd43346c6c02bb7dce2b39e7.tar.gz
Keep NavigationServer active while SceneTree is paused
Keep NavigationServer active while SceneTree is paused.
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9327102cc8..790600bc49 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -825,7 +825,6 @@ void SceneTree::set_pause(bool p_enabled) {
return;
}
paused = p_enabled;
- NavigationServer3D::get_singleton()->set_active(!p_enabled);
PhysicsServer3D::get_singleton()->set_active(!p_enabled);
PhysicsServer2D::get_singleton()->set_active(!p_enabled);
if (get_root()) {