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authorRémi Verschelde <rverschelde@gmail.com>2020-02-21 23:26:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-28 14:24:09 +0100
commitf742dabafee7f54e1b77148d547e2031d7cc535e (patch)
tree5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/main/scene_tree.cpp
parent01afc442c73661df677c2b93f4037a21992ee45b (diff)
downloadredot-engine-f742dabafee7f54e1b77148d547e2031d7cc535e.tar.gz
Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
Diffstat (limited to 'scene/main/scene_tree.cpp')
-rw-r--r--scene/main/scene_tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 8f07e85b73..649f61c1e5 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -88,7 +88,7 @@ void SceneTreeTimer::release_connections() {
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
Connection const &connection = E->get();
- disconnect_compat(connection.signal.get_name(), connection.callable.get_object(), connection.callable.get_method());
+ disconnect(connection.signal.get_name(), connection.callable);
}
}