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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-28 13:19:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-28 13:20:48 +0100 |
commit | 0c320a6bf3f9d8d2570a9230a29cf8ae925e89f0 (patch) | |
tree | ce229b0c853409ad5fd57c79605753a2804fe053 /scene/register_scene_types.cpp | |
parent | bbbdabc771662d0effb739237967982cd201ea89 (diff) | |
download | redot-engine-0c320a6bf3f9d8d2570a9230a29cf8ae925e89f0.tar.gz |
More server renames for consistency after #37361
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 1094759ce7..774d943efe 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -789,7 +789,20 @@ void register_scene_types() { ClassDB::add_compatibility_class("Path", "Path3D"); ClassDB::add_compatibility_class("PathFollow", "PathFollow3D"); ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D"); + ClassDB::add_compatibility_class("Physics2DDirectBodyStateSW", "PhysicsDirectBodyState2DSW"); + ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D"); + ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D"); + ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW"); + ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D"); + ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D"); + ClassDB::add_compatibility_class("Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D"); + ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D"); ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D"); + ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D"); + ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D"); + ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D"); + ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D"); + ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D"); ClassDB::add_compatibility_class("PinJoint", "PinJoint3D"); ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D"); ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D"); @@ -814,6 +827,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); + ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp"); |