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path: root/scene/register_scene_types.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-0/+2
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| * Merge pull request #97824 from TokageItLab/retarget-modifierThaddeus Crews2024-11-261-0/+2
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| | * Add RetargetModifier3D for realtime retarget to keep original restSilc Lizard (Tokage) Renew2024-11-181-0/+2
* | | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-0/+2
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| * | Merge pull request #98446 from TokageItLab/look-at-modifierThaddeus Crews2024-11-121-0/+2
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| | * | Implement LookAtModifier3DSilc Lizard (Tokage) Renew2024-11-121-0/+2
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* | | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-0/+3
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| * | Fix deadlocks related to ClassDB queries about global classesPedro J. Estébanez2024-11-081-0/+3
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* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-1/+0
* Add external texture support (GLES3)David Snopek2024-09-201-0/+2
* Treat `MenuBar` and `MenuButton` as advanced UIA Thousand Ships2024-08-281-2/+2
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* [VisualShader] Add reroute node and improve port drawingHendrik Brucker2024-05-131-0/+1
* Allow users to override SkeletonModifier3D._process_modificationLyuma2024-05-091-1/+1
* Merge pull request #90645 from Malcolmnixon/unified-xr-trackersRémi Verschelde2024-04-221-1/+1
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| * Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to d...Malcolm Nixon2024-04-181-1/+1
* | [Compatibility] Add stub for VisualShaderNodeCommentHendrik Brucker2024-04-181-0/+3
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* Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfoldersAaron Franke2024-04-151-4/+4
* Reorganize some code to have 2D things grouped togetherAaron Franke2024-04-131-72/+71
* Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PBSilc Lizard (Tokage) Renew2024-04-051-0/+4
* Add GraphFrame and integrate it in VisualShaderHendrik Brucker2024-04-041-1/+3
* Expose TileMapLayerGilles Roudière2024-04-031-1/+2
* Add new Parallax2D nodemarkdibarry2024-03-031-0/+2
* Merge pull request #88798 from Malcolmnixon/xr-body-trackerRémi Verschelde2024-02-281-0/+2
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| * Add body tracking support.Malcolm Nixon2024-02-271-0/+2
* | Split monolithic physics class filessmix82024-02-271-17/+36
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* Move 3D-only resources to their own folderAaron Franke2024-02-261-15/+15
* Move 2D-only resources to their own folderAaron Franke2024-02-261-19/+19
* Add ufbx for FBX importingK. S. Ernest (iFire) Lee2024-02-231-1/+0
* Merge pull request #88704 from AThousandShips/no_3d_fix_2Rémi Verschelde2024-02-231-13/+12
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| * Fix some additional errors with 3D disabledA Thousand Ships2024-02-231-13/+12
* | Provide generic interface for XR hand trackingDavid Snopek2024-02-231-0/+2
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* Merge pull request #80214 from BastiaanOlij/rendering_effectRémi Verschelde2024-02-201-0/+4
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| * Implement hooks into rendererBastiaan Olij2024-02-181-0/+4
* | Merge pull request #88312 from Malcolmnixon/face-tracker-providerRémi Verschelde2024-02-191-0/+2
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| * Initial XRFaceTrackingProvider and XRFaceTracker work.Malcolm Nixon2024-02-171-0/+2
* | Implement support for application status indicators (tray icons).bruvzg2024-02-131-0/+3
* | Change TileMapEditor to TileMapLayerEditorGilles Roudière2024-02-121-0/+1
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* Rework GraphEdit connections (drawing, API, optimizations)Hendrik Brucker2024-01-181-1/+4
* Fix some build errors with `disable_3d=Yes`A Thousand Ships2024-01-071-1/+1
* Merge pull request #85000 from bruvzg/ed_ui_directionYuri Sizov2023-12-191-0/+4
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| * [Editor] Add option to override editor UI layout direction.bruvzg2023-11-171-0/+4
* | Improve engine startup/shutdown benchmarksYuri Sizov2023-12-081-0/+12
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* Fix FogMaterial memory leakbitsawer2023-11-101-0/+1
* Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-2/+3
* Add 2D navigation mesh bakingsmix82023-09-251-0/+2
* Clean up/refactor GraphNode and make it more flexibleHendrik Brucker2023-09-071-0/+1
* Move default theme files to scene/themeYuri Sizov2023-08-281-1/+0