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authorHendrik Brucker <hendrik.brucker@mail.de>2024-05-07 16:48:03 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2024-05-13 03:26:01 +0200
commit62776842df7b23324b7d03b278f66f98ac9f1d1e (patch)
tree9fcee79b8083c3b2e7fea9fe960369ce53be63c0 /scene/register_scene_types.cpp
parentbdc0316217940a8ccc80ce536547d42e6477adf4 (diff)
downloadredot-engine-62776842df7b23324b7d03b278f66f98ac9f1d1e.tar.gz
[VisualShader] Add reroute node and improve port drawing
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index de94327d79..a5b0ac24b9 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -744,6 +744,7 @@ void register_scene_types() {
GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying);
GDREGISTER_CLASS(VisualShaderNodeVaryingSetter);
GDREGISTER_CLASS(VisualShaderNodeVaryingGetter);
+ GDREGISTER_CLASS(VisualShaderNodeReroute);
GDREGISTER_CLASS(VisualShaderNodeSDFToScreenUV);
GDREGISTER_CLASS(VisualShaderNodeScreenUVToSDF);