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author | Hendrik Brucker <hendrik.brucker@mail.de> | 2024-05-07 16:48:03 +0200 |
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committer | Hendrik Brucker <hendrik.brucker@mail.de> | 2024-05-13 03:26:01 +0200 |
commit | 62776842df7b23324b7d03b278f66f98ac9f1d1e (patch) | |
tree | 9fcee79b8083c3b2e7fea9fe960369ce53be63c0 /scene/register_scene_types.cpp | |
parent | bdc0316217940a8ccc80ce536547d42e6477adf4 (diff) | |
download | redot-engine-62776842df7b23324b7d03b278f66f98ac9f1d1e.tar.gz |
[VisualShader] Add reroute node and improve port drawing
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index de94327d79..a5b0ac24b9 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -744,6 +744,7 @@ void register_scene_types() { GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying); GDREGISTER_CLASS(VisualShaderNodeVaryingSetter); GDREGISTER_CLASS(VisualShaderNodeVaryingGetter); + GDREGISTER_CLASS(VisualShaderNodeReroute); GDREGISTER_CLASS(VisualShaderNodeSDFToScreenUV); GDREGISTER_CLASS(VisualShaderNodeScreenUVToSDF); |