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authorThaddeus Crews <repiteo@outlook.com>2024-11-12 09:27:35 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-12 09:27:35 -0600
commit9995c3eeddf613768cb6fa9d94d92131e4a24d72 (patch)
treeeb53cadb2c97a55a328fbd24bfa583060e9c2638 /scene/register_scene_types.cpp
parentd4a5c339eaebe47ae17654cb9825b932abf9519a (diff)
parent6fc061b4fe2bee0423a64e3c089218b7d85860b6 (diff)
downloadredot-engine-9995c3eeddf613768cb6fa9d94d92131e4a24d72.tar.gz
Merge pull request #98446 from TokageItLab/look-at-modifier
Implement LookAtModifier3D
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 315ccaeb8c..8a048e9cc3 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -243,6 +243,7 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
+#include "scene/3d/look_at_modifier_3d.h"
#include "scene/3d/marker_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
@@ -611,6 +612,7 @@ void register_scene_types() {
GDREGISTER_CLASS(SkeletonIK3D);
GDREGISTER_CLASS(BoneAttachment3D);
+ GDREGISTER_CLASS(LookAtModifier3D);
GDREGISTER_CLASS(VehicleBody3D);
GDREGISTER_CLASS(VehicleWheel3D);