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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-12 09:27:35 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-12 09:27:35 -0600 |
commit | 9995c3eeddf613768cb6fa9d94d92131e4a24d72 (patch) | |
tree | eb53cadb2c97a55a328fbd24bfa583060e9c2638 /scene/register_scene_types.cpp | |
parent | d4a5c339eaebe47ae17654cb9825b932abf9519a (diff) | |
parent | 6fc061b4fe2bee0423a64e3c089218b7d85860b6 (diff) | |
download | redot-engine-9995c3eeddf613768cb6fa9d94d92131e4a24d72.tar.gz |
Merge pull request #98446 from TokageItLab/look-at-modifier
Implement LookAtModifier3D
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 315ccaeb8c..8a048e9cc3 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -243,6 +243,7 @@ #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" +#include "scene/3d/look_at_modifier_3d.h" #include "scene/3d/marker_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" @@ -611,6 +612,7 @@ void register_scene_types() { GDREGISTER_CLASS(SkeletonIK3D); GDREGISTER_CLASS(BoneAttachment3D); + GDREGISTER_CLASS(LookAtModifier3D); GDREGISTER_CLASS(VehicleBody3D); GDREGISTER_CLASS(VehicleWheel3D); |