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author | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-10-20 11:15:51 +0900 |
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committer | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-11-12 05:03:35 +0900 |
commit | 6fc061b4fe2bee0423a64e3c089218b7d85860b6 (patch) | |
tree | 10228594e35e3f73f13a47aadef87c12376b6096 /scene/register_scene_types.cpp | |
parent | 80f0b33313dae52d072ba2771a88ebcc4f0b4d6d (diff) | |
download | redot-engine-6fc061b4fe2bee0423a64e3c089218b7d85860b6.tar.gz |
Implement LookAtModifier3D
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 6b1ce2b4ca..287dcfdbb7 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -243,6 +243,7 @@ #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" +#include "scene/3d/look_at_modifier_3d.h" #include "scene/3d/marker_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" @@ -608,6 +609,7 @@ void register_scene_types() { GDREGISTER_CLASS(SkeletonIK3D); GDREGISTER_CLASS(BoneAttachment3D); + GDREGISTER_CLASS(LookAtModifier3D); GDREGISTER_CLASS(VehicleBody3D); GDREGISTER_CLASS(VehicleWheel3D); |