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authorHendrik Brucker <hendrik.brucker@mail.de>2024-04-18 02:39:29 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2024-04-18 02:39:29 +0200
commit735c45dc8ec91b8ba8410cd40ef06746184fe157 (patch)
tree9b9dc860583037f877a8a20dfda047bb864ab5bb /scene/register_scene_types.cpp
parent4b7776e31bf91bd3d710277b505c196b38d8fff3 (diff)
downloadredot-engine-735c45dc8ec91b8ba8410cd40ef06746184fe157.tar.gz
[Compatibility] Add stub for VisualShaderNodeComment
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 1c8833494d..d13f338444 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -657,6 +657,9 @@ void register_scene_types() {
GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeConstant);
GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVectorBase);
GDREGISTER_CLASS(VisualShaderNodeFrame);
+#ifndef DISABLE_DEPRECATED
+ GDREGISTER_CLASS(VisualShaderNodeComment); // Deprecated, just for compatibility.
+#endif
GDREGISTER_CLASS(VisualShaderNodeFloatConstant);
GDREGISTER_CLASS(VisualShaderNodeIntConstant);
GDREGISTER_CLASS(VisualShaderNodeUIntConstant);