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authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-10-05 06:00:39 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-11-18 22:44:55 +0900
commitf5b49af99fb63980ab05d8f909621393e4bfc2a6 (patch)
tree9aa873431507a9877eb58af243a4f72dd9dc50ab /scene/register_scene_types.cpp
parent80f0b33313dae52d072ba2771a88ebcc4f0b4d6d (diff)
downloadredot-engine-f5b49af99fb63980ab05d8f909621393e4bfc2a6.tar.gz
Add RetargetModifier3D for realtime retarget to keep original rest
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 6b1ce2b4ca..1de0693a26 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -276,6 +276,7 @@
#include "scene/3d/physics/vehicle_body_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform_3d.h"
+#include "scene/3d/retarget_modifier_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/3d/skeleton_ik_3d.h"
#include "scene/3d/skeleton_modifier_3d.h"
@@ -590,6 +591,7 @@ void register_scene_types() {
GDREGISTER_CLASS(Marker3D);
GDREGISTER_CLASS(RootMotionView);
GDREGISTER_VIRTUAL_CLASS(SkeletonModifier3D);
+ GDREGISTER_CLASS(RetargetModifier3D);
OS::get_singleton()->yield(); // may take time to init