diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2024-04-15 13:17:44 -0700 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2024-04-15 18:40:43 -0700 |
commit | 77e35cf781fbe6168d3ee0343dfc1d7ac06ba8b0 (patch) | |
tree | e3ca9d4a4039a8037dc4d6ba003cb0f25e8f3305 /scene/register_scene_types.cpp | |
parent | 4728ff30c0226b9918b29a6ba494dc61eae87639 (diff) | |
download | redot-engine-77e35cf781fbe6168d3ee0343dfc1d7ac06ba8b0.tar.gz |
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 0e3f309ca2..1c8833494d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -128,9 +128,6 @@ #include "scene/resources/mesh_texture.h" #include "scene/resources/multimesh.h" #include "scene/resources/navigation_mesh.h" -#include "scene/resources/navigation_mesh_source_geometry_data_2d.h" -#include "scene/resources/navigation_mesh_source_geometry_data_3d.h" -#include "scene/resources/navigation_polygon.h" #include "scene/resources/packed_scene.h" #include "scene/resources/particle_process_material.h" #include "scene/resources/physics_material.h" @@ -213,6 +210,8 @@ #include "scene/resources/2d/circle_shape_2d.h" #include "scene/resources/2d/concave_polygon_shape_2d.h" #include "scene/resources/2d/convex_polygon_shape_2d.h" +#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h" +#include "scene/resources/2d/navigation_polygon.h" #include "scene/resources/2d/polygon_path_finder.h" #include "scene/resources/2d/rectangle_shape_2d.h" #include "scene/resources/2d/segment_shape_2d.h" @@ -299,6 +298,7 @@ #include "scene/resources/3d/height_map_shape_3d.h" #include "scene/resources/3d/importer_mesh.h" #include "scene/resources/3d/mesh_library.h" +#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h" #include "scene/resources/3d/primitive_meshes.h" #include "scene/resources/3d/separation_ray_shape_3d.h" #include "scene/resources/3d/sky_material.h" @@ -883,6 +883,7 @@ void register_scene_types() { BaseMaterial3D::init_shaders(); GDREGISTER_CLASS(MeshLibrary); + GDREGISTER_CLASS(NavigationMeshSourceGeometryData3D); OS::get_singleton()->yield(); // may take time to init @@ -1004,7 +1005,6 @@ void register_scene_types() { GDREGISTER_CLASS(NavigationMesh); GDREGISTER_CLASS(NavigationMeshSourceGeometryData2D); - GDREGISTER_CLASS(NavigationMeshSourceGeometryData3D); GDREGISTER_CLASS(NavigationPolygon); GDREGISTER_CLASS(NavigationRegion2D); GDREGISTER_CLASS(NavigationAgent2D); |