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author | bitsawer <sawerduster@gmail.com> | 2023-11-10 12:07:32 +0200 |
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committer | bitsawer <sawerduster@gmail.com> | 2023-11-10 12:13:52 +0200 |
commit | 0f66bc9ba6efebebfde1192ef4b6924b699bb006 (patch) | |
tree | cbb24192072fced77593acf4496d03596a73c3e1 /scene/register_scene_types.cpp | |
parent | 9df6491853b7b043afba3c6d56f4c5b21ac7fd7c (diff) | |
download | redot-engine-0f66bc9ba6efebebfde1192ef4b6924b699bb006.tar.gz |
Fix FogMaterial memory leak
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index b7c98b0ea9..3727c788fd 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -1220,6 +1220,7 @@ void unregister_scene_types() { PhysicalSkyMaterial::cleanup_shader(); PanoramaSkyMaterial::cleanup_shader(); ProceduralSkyMaterial::cleanup_shader(); + FogMaterial::cleanup_shader(); #endif // _3D_DISABLED ParticleProcessMaterial::finish_shaders(); |