diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2021-03-16 02:27:53 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2024-02-26 05:22:45 -0600 |
commit | 1cb531ddb6fedb5bed432eeaa17793a9e07f61ac (patch) | |
tree | e2c7744134fab73f7d4f1e12e38b53735cb594c2 /scene/register_scene_types.cpp | |
parent | 8eb34cb78bc2df3715cfdfcf4562bd36ddf91f7f (diff) | |
download | redot-engine-1cb531ddb6fedb5bed432eeaa17793a9e07f61ac.tar.gz |
Move 2D-only resources to their own folder
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 035c6c0695..77a331f52c 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -139,6 +139,25 @@ #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/main/window.h" +#include "scene/resources/2d/capsule_shape_2d.h" +#include "scene/resources/2d/circle_shape_2d.h" +#include "scene/resources/2d/concave_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" +#include "scene/resources/2d/polygon_path_finder.h" +#include "scene/resources/2d/rectangle_shape_2d.h" +#include "scene/resources/2d/segment_shape_2d.h" +#include "scene/resources/2d/separation_ray_shape_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_lookat.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_stackholder.h" +#include "scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.h" +#include "scene/resources/2d/skeleton/skeleton_modification_stack_2d.h" +#include "scene/resources/2d/tile_set.h" +#include "scene/resources/2d/world_boundary_shape_2d.h" #include "scene/resources/animated_texture.h" #include "scene/resources/animation_library.h" #include "scene/resources/atlas_texture.h" @@ -148,12 +167,8 @@ #include "scene/resources/bone_map.h" #include "scene/resources/camera_attributes.h" #include "scene/resources/camera_texture.h" -#include "scene/resources/capsule_shape_2d.h" -#include "scene/resources/circle_shape_2d.h" #include "scene/resources/compositor.h" #include "scene/resources/compressed_texture.h" -#include "scene/resources/concave_polygon_shape_2d.h" -#include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/curve_texture.h" #include "scene/resources/environment.h" #include "scene/resources/font.h" @@ -174,22 +189,9 @@ #include "scene/resources/particle_process_material.h" #include "scene/resources/physics_material.h" #include "scene/resources/placeholder_textures.h" -#include "scene/resources/polygon_path_finder.h" #include "scene/resources/portable_compressed_texture.h" -#include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/resource_format_text.h" -#include "scene/resources/segment_shape_2d.h" -#include "scene/resources/separation_ray_shape_2d.h" #include "scene/resources/shader_include.h" -#include "scene/resources/skeleton_modification_2d.h" -#include "scene/resources/skeleton_modification_2d_ccdik.h" -#include "scene/resources/skeleton_modification_2d_fabrik.h" -#include "scene/resources/skeleton_modification_2d_jiggle.h" -#include "scene/resources/skeleton_modification_2d_lookat.h" -#include "scene/resources/skeleton_modification_2d_physicalbones.h" -#include "scene/resources/skeleton_modification_2d_stackholder.h" -#include "scene/resources/skeleton_modification_2d_twoboneik.h" -#include "scene/resources/skeleton_modification_stack_2d.h" #include "scene/resources/skeleton_profile.h" #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" @@ -205,14 +207,12 @@ #include "scene/resources/texture.h" #include "scene/resources/texture_rd.h" #include "scene/resources/theme.h" -#include "scene/resources/tile_set.h" #include "scene/resources/video_stream.h" #include "scene/resources/visual_shader.h" #include "scene/resources/visual_shader_nodes.h" #include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" -#include "scene/resources/world_boundary_shape_2d.h" #include "scene/scene_string_names.h" #include "scene/theme/theme_db.h" |