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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-26 13:04:47 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-26 13:04:47 -0600 |
commit | 04786f0ee8df06f4238327789b10e0c2e09c4c7e (patch) | |
tree | 82cc47639474bf858f8276e47f59b7971bf0efe0 /scene/register_scene_types.cpp | |
parent | 37c392ebc300148e4c0882a058e2802f7473965d (diff) | |
parent | f5b49af99fb63980ab05d8f909621393e4bfc2a6 (diff) | |
download | redot-engine-04786f0ee8df06f4238327789b10e0c2e09c4c7e.tar.gz |
Merge pull request #97824 from TokageItLab/retarget-modifier
Add RetargetModifier3D for realtime retarget to keep original rest
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 8a048e9cc3..ff739bbead 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -277,6 +277,7 @@ #include "scene/3d/physics/vehicle_body_3d.h" #include "scene/3d/reflection_probe.h" #include "scene/3d/remote_transform_3d.h" +#include "scene/3d/retarget_modifier_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_ik_3d.h" #include "scene/3d/skeleton_modifier_3d.h" @@ -594,6 +595,7 @@ void register_scene_types() { GDREGISTER_CLASS(Marker3D); GDREGISTER_CLASS(RootMotionView); GDREGISTER_VIRTUAL_CLASS(SkeletonModifier3D); + GDREGISTER_CLASS(RetargetModifier3D); OS::get_singleton()->yield(); // may take time to init |