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author | Juan Linietsky <reduzio@gmail.com> | 2020-04-16 23:52:00 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-17 12:35:41 -0300 |
commit | 0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679 (patch) | |
tree | 20628329f16f74383806fecf9e3135816636e6fb /scene/register_scene_types.cpp | |
parent | 30ab5c9baae1cad3e157d906395a4eb8cef77e42 (diff) | |
download | redot-engine-0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679.tar.gz |
Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'
This allows them to reference values outside the material.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index ff49dbdc8f..264295325f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -177,6 +177,8 @@ #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" +#include "scene/main/shader_globals_override.h" + #ifndef _3D_DISABLED #include "scene/3d/area_3d.h" #include "scene/3d/audio_stream_player_3d.h" @@ -403,6 +405,8 @@ void register_scene_types() { ClassDB::register_class<AnimationNodeTimeSeek>(); ClassDB::register_class<AnimationNodeTransition>(); + ClassDB::register_class<ShaderGlobalsOverride>(); //can be used in any shader + OS::get_singleton()->yield(); //may take time to init #ifndef _3D_DISABLED |