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authorJuan Linietsky <reduzio@gmail.com>2020-04-16 23:52:00 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-17 12:35:41 -0300
commit0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679 (patch)
tree20628329f16f74383806fecf9e3135816636e6fb /scene/register_scene_types.cpp
parent30ab5c9baae1cad3e157d906395a4eb8cef77e42 (diff)
downloadredot-engine-0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679.tar.gz
Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ff49dbdc8f..264295325f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -177,6 +177,8 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
+#include "scene/main/shader_globals_override.h"
+
#ifndef _3D_DISABLED
#include "scene/3d/area_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
@@ -403,6 +405,8 @@ void register_scene_types() {
ClassDB::register_class<AnimationNodeTimeSeek>();
ClassDB::register_class<AnimationNodeTransition>();
+ ClassDB::register_class<ShaderGlobalsOverride>(); //can be used in any shader
+
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED