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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-09 21:53:24 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-09-09 21:54:54 +0200 |
commit | 3e0226515eec5f904701fce36c7856617d3ca6b8 (patch) | |
tree | 2cc8c0c86905abe0843ac520c4e29a71d1a38c0f /scene/register_scene_types.cpp | |
parent | 7015c59e2eb3979ac015e26af6e983fb83867ff6 (diff) | |
download | redot-engine-3e0226515eec5f904701fce36c7856617d3ca6b8.tar.gz |
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index af900a22db..39749bcf6f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -295,7 +295,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - ClassDB::register_class<ShortCut>(); + ClassDB::register_class<Shortcut>(); ClassDB::register_class<Control>(); ClassDB::register_class<Button>(); ClassDB::register_class<Label>(); @@ -871,6 +871,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); + ClassDB::add_compatibility_class("ShortCut", "Shortcut"); ClassDB::add_compatibility_class("Skeleton", "Skeleton3D"); ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D"); ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D"); |