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authorJuan Linietsky <reduzio@gmail.com>2020-04-14 00:05:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-14 11:13:34 -0300
commit5944eb6e7f4fc6f2a2b3a88032e3195467a12915 (patch)
tree80e38590d93bdb7d7a1c98310c5cc8baa99d64ad /scene/register_scene_types.cpp
parent451d5bd49217e4b55221032e67a7e682e20dad67 (diff)
downloadredot-engine-5944eb6e7f4fc6f2a2b3a88032e3195467a12915.tar.gz
Implement decals
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 035d26b3e4..ff49dbdc8f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -186,6 +186,7 @@
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h"
+#include "scene/3d/decal.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/immediate_geometry_3d.h"
@@ -424,6 +425,7 @@ void register_scene_types() {
ClassDB::register_class<OmniLight3D>();
ClassDB::register_class<SpotLight3D>();
ClassDB::register_class<ReflectionProbe>();
+ ClassDB::register_class<Decal>();
ClassDB::register_class<GIProbe>();
ClassDB::register_class<GIProbeData>();
//ClassDB::register_class<BakedLightmap>();