summaryrefslogtreecommitdiffstats
path: root/scene/register_scene_types.cpp
diff options
context:
space:
mode:
authorYuri Roubinsky <chaosus89@gmail.com>2020-09-10 06:47:09 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-09-10 07:40:06 +0300
commit5ba8246cfbd229a5b64710925f776c9b446d1660 (patch)
tree2ebc1dfbfa841d904feabaea89d43fe5a78b8df6 /scene/register_scene_types.cpp
parentab7e7b8116be3f9c7e9a6ad9ef07c3c08936d8b6 (diff)
downloadredot-engine-5ba8246cfbd229a5b64710925f776c9b446d1660.tar.gz
Added Texture3D to visual shaders
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 39749bcf6f..6069d6c808 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -553,6 +553,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTexture>();
ClassDB::register_virtual_class<VisualShaderNodeSample3D>();
ClassDB::register_class<VisualShaderNodeTexture2DArray>();
+ ClassDB::register_class<VisualShaderNodeTexture3D>();
ClassDB::register_class<VisualShaderNodeCubemap>();
ClassDB::register_virtual_class<VisualShaderNodeUniform>();
ClassDB::register_class<VisualShaderNodeUniformRef>();
@@ -565,6 +566,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTextureUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
ClassDB::register_class<VisualShaderNodeTexture2DArrayUniform>();
+ ClassDB::register_class<VisualShaderNodeTexture3DUniform>();
ClassDB::register_class<VisualShaderNodeCubemapUniform>();
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();