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authorYuri Roubinsky <chaosus89@gmail.com>2020-07-28 11:02:57 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-07-28 14:44:53 +0300
commit7ddaff47a3fad50ec488226ab64fdaffdf2d172e (patch)
treeadaa578e1651bb5f79953e69c5b6733d75f9b598 /scene/register_scene_types.cpp
parent303515981b06a2afd86cfcac53aaebe6c176698c (diff)
downloadredot-engine-7ddaff47a3fad50ec488226ab64fdaffdf2d172e.tar.gz
Added UniformRef visual shader node
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index db80dbe814..47b8b6073b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -547,6 +547,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTexture2DArray>();
ClassDB::register_class<VisualShaderNodeCubemap>();
ClassDB::register_virtual_class<VisualShaderNodeUniform>();
+ ClassDB::register_class<VisualShaderNodeUniformRef>();
ClassDB::register_class<VisualShaderNodeFloatUniform>();
ClassDB::register_class<VisualShaderNodeIntUniform>();
ClassDB::register_class<VisualShaderNodeBooleanUniform>();