diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-28 11:02:57 +0300 |
---|---|---|
committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-28 14:44:53 +0300 |
commit | 7ddaff47a3fad50ec488226ab64fdaffdf2d172e (patch) | |
tree | adaa578e1651bb5f79953e69c5b6733d75f9b598 /scene/register_scene_types.cpp | |
parent | 303515981b06a2afd86cfcac53aaebe6c176698c (diff) | |
download | redot-engine-7ddaff47a3fad50ec488226ab64fdaffdf2d172e.tar.gz |
Added UniformRef visual shader node
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index db80dbe814..47b8b6073b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -547,6 +547,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTexture2DArray>(); ClassDB::register_class<VisualShaderNodeCubemap>(); ClassDB::register_virtual_class<VisualShaderNodeUniform>(); + ClassDB::register_class<VisualShaderNodeUniformRef>(); ClassDB::register_class<VisualShaderNodeFloatUniform>(); ClassDB::register_class<VisualShaderNodeIntUniform>(); ClassDB::register_class<VisualShaderNodeBooleanUniform>(); |