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authorJuan Linietsky <reduzio@gmail.com>2014-04-10 00:18:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-04-10 00:18:27 -0300
commit7ea3e8267afaf626256c84a9a3dc61e2954fc6a2 (patch)
tree0aa7588918b814d1781fc94e8b518c7095a0bab7 /scene/register_scene_types.cpp
parentb4969373b3475799d6b24cdffeda4659c37f0b8a (diff)
downloadredot-engine-7ea3e8267afaf626256c84a9a3dc61e2954fc6a2.tar.gz
-Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
Diffstat (limited to 'scene/register_scene_types.cpp')
-rw-r--r--scene/register_scene_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 007ecb88b7..8fd39b0d74 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -446,6 +446,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<Particles2D>();
ObjectTypeDB::register_type<ParticleAttractor2D>();
ObjectTypeDB::register_type<Sprite>();
+ ObjectTypeDB::register_type<ViewportSprite>();
ObjectTypeDB::register_type<SpriteFrames>();
ObjectTypeDB::register_type<AnimatedSprite>();
ObjectTypeDB::register_type<Position2D>();